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Devlog
Development Version 4a
April 14, 2020
by
William Rouse
I’ve reworked the map quite a bit and added support for taking damage (only from spikes currently). Also I wasn’t very pleased with how the rendering was working there was a lot of pixel distortio...
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Small Update
April 11, 2020
by
William Rouse
Just released a quick update to the prototype. Experiementing with some art and different enemy types. Along with testing limits of the particle system...
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Particles! (and more ofc)
March 25, 2020
by
William Rouse
Another quick engine update. I've went ahead and implemented the foundations for the particle system and some little effects added around the game with it. Along with that I've added support for one w...
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Chickens! (and more)
March 24, 2020
by
William Rouse
Quick little update I added adorable little chickens who wander around and chase you (and stare). Plus some more physics objects to play around with the engine. I also removed the pdb/xml files from...
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Making my Monogame Engine
March 24, 2020
by
William Rouse
#engine, #monogame, #libgdx
I'm the type of person that would rather reinvent the wheel instead of learning how to use an existing and arguably better wheel to begin with. Meaning: Instead of using one of the existing arguably b...
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